Crafting guides
A field compendium for every Gloria Victis crafter — from swinging the first pickaxe to running a workshop. 33 guides across 6 disciplines, written for Holy Grail's quartermasters and anyone supplying the war for Stoneholm.
Fundamentals
7How crafting actually works — read these first.
Crafting Guide
How crafting works in Gloria Victis end to end — skills, recipes, quality and the loop from raw resource to finished gear.
Character Development
The skill-tree system behind gathering and refining — tiers, branches and mastery, plus how Free XP and Surplus XP let you level one skill while doing another.
Acquiring Recipes
Where recipes come from and how to unlock them — vendors, chests, mobs, events, disassembly and the mass-production recipes worth saving Glory for.
Crafting Chance
Success and quality chance: what raises your odds of a higher-tier craft, and what drags them down.
Item Tiers
The Tier 1–5 colour system for weapons and armour — what each tier means, and why every nation's gear shares the same stats.
Reinforcing & Repairing
Pushing item quality from +0 to +7 with reinforcement kits — the success and failure rules and which kit to use — plus repairing durability and renovating an item back to full.
Disassembly
Breaking items back down into materials — what can be salvaged, what's lost, and when it's worth it.
Gathering
11Going afield for raw resources — ore, timber, crops, fish and game.
Gathering Resources
The gathering overview — resource cards, respawn timers, and the farms, mines and lumbermills that feed every trade, with the ore-to-use and wood-type lists.
Mining
Working ore deposits for metal — node types, tools, and getting raw ore ready for the smelter.
Mineral Specialties
Where to mine each ore — the specialty mines and veins for coal, granite, limestone, limonite and pyrite, plus every Rare Resource Vein location.
Wood Cutting
Felling trees for timber — where to harvest, the tools you need, and which wood feeds which trade.
Lumber Specialties
The lumbermills that yield the most wood — and which wood types each is known for.
Farming
Growing crops and herbs from seed — plots, growth and harvest for the cooking and alchemy supply lines.
Fishing
Catching fish by rod — active vs passive fishing, the minigame, fishery condition, rods, and the bait that lands each fish.
Fish Trap
Passive fishing with traps — placing, maintaining and harvesting a fish trap for a steady supply.
Animals
Caring for farm animals through the Barn Manager — calling, grooming, vitality, and gathering eggs, milk, wool, pork and more.
Archaeology
Leveling Archaeology with shovels — AFK digging at the Excavation Pit, the loot it yields, and the treasure-map tiers from Peasant's to Champion's.
Engineering & Tools
The Engineering trade — making the shovels, pickaxes, axes and scythes every gatherer needs, plus building materials, and how tool tier and durability shape your gathering.
Refining & Smelting
5Turning raw materials into the bars, boards and stock the trades consume.
Smelting
Turning ore into ingots — furnaces, fuel temperatures and the bars every metal trade depends on.
Bloomery
Smelting iron the old way — running a bloomery to produce iron blooms and bars.
Furnace
The mid-tier smelting station — a temperature-5 construction for Iron Lump, Steel Bar and the low-to-mid-temperature refining a bloomery can't reach.
Metallurgic Furnace
The hottest smelting station — a temperature-6 construction for the high-temperature ores a furnace can't reach.
Finishing Wood
Processing raw timber into the boards and planks carpentry and the other wood trades consume — and the oil it yields along the way.
Food & Drink
5Provisions for the war effort — cooking, brewing and the stations behind them.
Cooking & Herbalism
The kitchen and the herb table — preparing food and brewing remedies from gathered ingredients.
Food Quality
The Fed-status buff table — how each food-quality tier (1–10) boosts your HP, stamina and regen, the hot meals that land in each tier, and how to keep your average quality high.
Campfire
The campfire — the field station for basic cooking when you're far from a workshop.
Brewery
Brewing ales and drinks — running a brewery and what each batch takes to produce.
Distillation Apparatus
Distilling spirits and reagents — using the distillation apparatus and what it refines.
Workstations
3Placing, using and clearing the stations crafting depends on.
Crafting Workshops
The workshops themselves — what each station crafts, where to find them and how tiers work.
Constructions
Everything you can place in the world — the full list of constructions, the one-of-each rule, and how they despawn or get destroyed.
Crafting Districts
Crafting Districts and the speed bonuses for placing stations there — plus how workstations get destroyed at a guild province, with your materials returned rather than lost.
Events & Quests
2Turning your crafts into the war effort's best rewards — crafting events and quest boards.