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HOLYGRAIL

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Cavalry Field Guide

Wild horse spawns

Every marked location where wild horses roam the world of Gloria Victis. Pan and zoom the campaign map to find the nearest herd before you ride out — a mount is a cavalryman's first weapon.

World map of Gloria Victis with magenta markers at every known wild-horse spawn
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Scroll to zoom · drag to pan

Legend

  • A wild-horse spawn — herds roam near these points and can be tamed and ridden.
  • The horse glyph marks this as the mounts map.

How to read it

  • Scroll on the map to zoom toward your cursor.
  • Drag to pan, or pinch on a touchscreen.
  • Buttons (top-right) zoom and reset; arrow keys pan when focused.
Mounts & Cavalry

The measure of a warhorse

A mount is a long campaign in its own right: four attributes you train by hand, three that fate seals the moment you throw the rope. Know them before you ride one to war.

The four trained attributes

Each level grants five points to spread across these four. Like a fighter’s own stats they obey diminishing returns, so pouring everything into a single attribute buys you less and less with each point.

Vitality

The mount's health pool and how fast it knits back together. The more you stack, the longer the horse soaks punishment before it falls out from under you.

Conditioning

Stamina and its recovery. Sprinting drains stamina, so this is how long the horse holds a gallop before dropping to a weary saunter — and how soon it can run flat-out again.

Agility

How sharply the horse turns and changes line. High agility carves tight corners — for weaving through a melee or threading a treeline at speed.

Dynamics

Acceleration and braking — the horse's nought-to-gallop. Mark this well: it sharpens how quickly you reach top speed, but never raises that top speed itself.

The in-game mount attribute panel, showing the four trained attributes and the sealed ones
The mount panel — where the four trained attributes and the values fate sealed at taming are read off in-game.

Every mount shares the same top speed — and no stat will lift it. A “fast” horse is really one with the Conditioning to hold its sprint and the Dynamics to reach it quickly, never one that simply runs faster.

Sealed at taming

Three numbers are fixed the instant you tame a horse and can never be trained. They set the ceiling on everything above.

Maximum Level

1–100

Rolled somewhere between 1 and 100 the instant you tame the horse, then locked for life. This is the truest measure of its worth: a higher ceiling means more attribute points to spend across its whole career.

Durability

4,230

Begins at 4,230 and holds firm — until the horse reaches full age. From there it falls, and the mount's attributes sag down with it.

Ageing

~0.5% / day

Climbs roughly half a percent a day whether the horse is ridden hard or left in the stable, across a 180-day life. Nothing halts it. At 100% the durability — and the horse's power — begins to fade.

Judging a horse at taming

Two numbers tell you whether a wild horse is worth the rope: how aged it already is, and its maximum level. You want low ageing — plenty of life still in it — and a high ceiling with room to grow.

Poor

35% aged · caps at level 26

Prime

9% aged · ceiling of 76

Same wild stock, very different futures.

Leveling & training

Horses earn experience the honest way — ground covered under saddle and kills taken from horseback. For coin, the Stablemaster will also train a mount once every 22 hours, good for a single level. It all goes fastest on a cavalry-specced rider, whose skills bolster the horse’s health and stamina and stiffen your own blows.

Reforging the build

Mount Attribute Reset
Returns all four attributes to 80 so you can reallocate from scratch — from the Glory Quartermaster for Contribution Points, or the Supporter Shop for Ambers.
Mount Attribute Books
Drop from Kargald Champions. Each grants one permanent attribute point, to a hard cap of twenty per mount.

Where to spend — Vitality and Conditioning for the battle-line: survivability, and the wind for long chases and longer retreats. Agility and Dynamics for the skirmish and the joust, where turning and burst decide the duel.

Mechanics drawn from the official Gloria Victis wiki and player taming guides.