Every weapon, armour and tool you craft rolls a quality from +0 to +7 — and you don't get to pick it. Each quality level nudges the item's stats up a little across the board. What you *can* do is stack the factors that push the roll upward. (Quality is separate from an item's tier.)
What sets an item's quality
You can't choose the quality when crafting; the result is decided by a handful of factors working together:
- Mentor Points — the bigger your pool, the better.
- Crafting chance bonus — from cards, buffs and your nation.
- Your crafting level relative to the item — out-levelling the recipe helps.
- Workshop and [Bastion](/wiki/crafting-guides/crafting-workshops) level — a higher-quality workshop (and a well-supplied bastion) raises results.
- Inspiration Tincture — drink it to boost craft chance.
- Deadly Harvest — the territory-wide crafting buff.
Watch the top of the crafting window — it spells out your expected results before you commit. Line these factors up and read it carefully.
Reading the result — quality triangles
At +5 and above, the item's icon gains a coloured triangle in the top-right corner:
- +5 — blue triangle
- +6 — purple triangle
- +7 — orange triangle
+7 can't be crafted
The top quality is only reachable by [Reinforcing](/wiki/crafting-guides/reinforcing) an item — and even then the chance is very low. No craft ever produces a +7 directly.
These same factors feed your [smelting](/wiki/crafting-guides/smelting) bonus bar and the success of a [reinforce](/wiki/crafting-guides/reinforcing). For the territory-control and card buffs in detail, see the Crafting Guide.