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Fundamentals

Crafting Chance

Success and quality chance: what raises your odds of a higher-tier craft, and what drags them down.

Every weapon, armour and tool you craft rolls a quality from +0 to +7 — and you don't get to pick it. Each quality level nudges the item's stats up a little across the board. What you *can* do is stack the factors that push the roll upward. (Quality is separate from an item's tier.)

What sets an item's quality

You can't choose the quality when crafting; the result is decided by a handful of factors working together:

  • Mentor Points — the bigger your pool, the better.
  • Crafting chance bonus — from cards, buffs and your nation.
  • Your crafting level relative to the item — out-levelling the recipe helps.
  • Workshop and [Bastion](/wiki/crafting-guides/crafting-workshops) level — a higher-quality workshop (and a well-supplied bastion) raises results.
  • Inspiration Tincture — drink it to boost craft chance.
  • Deadly Harvest — the territory-wide crafting buff.

Watch the top of the crafting window — it spells out your expected results before you commit. Line these factors up and read it carefully.

Reading the result — quality triangles

At +5 and above, the item's icon gains a coloured triangle in the top-right corner:

  • +5 — blue triangle
  • +6 — purple triangle
  • +7 — orange triangle

+7 can't be crafted

The top quality is only reachable by [Reinforcing](/wiki/crafting-guides/reinforcing) an item — and even then the chance is very low. No craft ever produces a +7 directly.

These same factors feed your [smelting](/wiki/crafting-guides/smelting) bonus bar and the success of a [reinforce](/wiki/crafting-guides/reinforcing). For the territory-control and card buffs in detail, see the Crafting Guide.