Reinforcing is a chance-based way to raise the [quality](/wiki/crafting-guides/crafting-chance) of weapons, armour and tools — sometimes just called "upgrading." It's done with Reinforcement Kits straight from your inventory; no workshop needed. It's also the only way to reach +7, which can never be crafted.
Items improve one level at a time — no jumping a +3 straight to +5.

Success & failure
On success
- Adds +1 to the item's quality.
- The reinforcement kit is consumed.
- Durability is not repaired.
On failure
- Fail on a +0 to +3 item → it keeps its current level.
- Fail on a +4 or higher item → it drops one quality level.
- The kit is consumed either way.
Treat every attempt as a risk
The wiki also warns that items which fail reinforcement can be destroyed — so never reinforce something you can't afford to lose, especially above +4.
Reinforcement kits
Kits arrive as daily, weekly and monthly login rewards, and can also be bought from vendors:
| Kit | Login reward | Vendor cost |
|---|---|---|
| Common | Daily | 5 silver |
| Decent | Weekly | 15 silver |
| Master | Monthly | 50 silver |
Which kit to use
A higher-tier kit gives better odds, but Master kits for every step get expensive fast. If you out-level the item and hold a Mentor Point pool of ~700+, this is a good rule of thumb:
| Target quality | Best kit |
|---|---|
| +1 to +2 | Common |
| +3 to +4 | Decent |
| +5 to +7 | Master |
Chasing +7
+7 has a very, very low chance even with everything optimised. Don't attempt it without a Master kit, 1,000+ Mentor Points, and max relevant crafting level — and expect a dozen-ish failures before it lands. Many players hand the job to a high-level crafter with a deep Mentor pool.
What decides success
- The item's craft level and tier.
- Your crafting level in the matching skill — Weapon Forging for weapons, Armoursmithing for armour, and so on.
- Your Mentor Points.
- Crafting chance bonuses.
- The item's current quality — higher quality is harder to push.
- The kit tier you use.
Repairing durability
Repairing is separate from reinforcing — it restores durability, not quality, and is done at any NPC vendor (players can't repair). A repair only recovers half the lost durability, and that becomes the item's new "full." Example: repairing a 750/900 item leaves it 825/825 (900) — the (900) marks the original maximum.
At the vendor you can repair an individual item, all equipped items, or everything at once.
Renovation — getting base durability back
Base durability lost to repairs can be renovated with a Renovation Kit (Common, Decent or Master). Kits are craftable once you learn the recipe, but need Meteoric Iron — a rare resource that spawns only a few times a day in the loot zone, announced by an actual meteor falling from the sky.
A successful renovation adds part of the item's base durability back to its maximum. With a Common kit that's +20% of base: a 3000/3000 (4500) item becomes 3900/3900 (4500), and a second success brings it to 4500/4500.
Full durability can otherwise only be restored by reinforcing an item that has never been repaired. See Crafting Chance for the quality side of this.