After wood is gathered, it needs to be finished with oil or suet to preserve it — done at the Carpentry Table. If it isn't finished it will rot after 30 days; rotten wood can still be used as a fuel that burns a little longer than billets. For gathering the raw logs, wood tiers and the axe grades, see Wood Cutting.
Recipe locations for finished wood
Where to learn each finishing recipe:
| Recipe | Where to learn it |
|---|---|
| Finished Common Wood | Known at Character Creation |
| Finished Quality Wood | Capital City Merchant |
| Finished Decent Wood | Temple Quartermaster — only shows when bastion efficiency is level 3 and the OUTER-level guardhouse is upgraded to 3 |
| Finished Great Wood | Glory Quartermaster, or a Misc Recipe loot box |
| Finished Excellent Wood | Glory Quartermaster, or a Misc Recipe loot box |
Carpentry Table
Wood is finished at the Carpentry Table, one of the craftable Constructions you can place in the open world, then fill with materials and leave to produce finished products on its own — much like a furnace. Place a finishing oil and untreated logs into the table and click the paintbrush button.
You can load multiple oils and woods at once and finish in batches. Be careful how your oils are used, though — there's some overlap in quality between wood tiers, and you can end up spending expensive Crafting Oil to finish Common logs when much cheaper oil would do. Use the paintbrush to select the oil tier you want; don't just click it up to 3 unless you mean to spend Crafting Oil.
Place it carefully
Unlike other workstations, the Carpentry Table can be fully looted by enemies — so place it carefully.
Finishing oils
Finishes come in three qualities:
- Q1 — Oil
- Q2 — Suet
- Q3 — Crafting Oil
Each finished wood accepts a range of finish qualities:
| Finished wood | Acceptable finish quality |
|---|---|
| Finished Common Wood | Q1–Q3 |
| Finished Decent Wood | Q1–Q3 |
| Finished Quality Wood | Q1–Q3 |
| Finished Great Wood | Q2–Q3 |
| Finished Excellent Wood | Q3 |
Oil yield by wood type
Finishing produces output that depends on the finish you use and the wood type — higher grades finish more slowly. The figures below are a worked example measured in a capital city with no Crafting District, per 10 wood.
| Wood type (×10) | Oil / yield | Suet / yield | Crafting oil / yield | Speed |
|---|---|---|---|---|
| Common Wood | 1 / 10 | 1 / 30 | 1 / 60 | Very fast |
| Quality Wood | 1.5 / 10 | 1 / 20 | 1 / 30 | Fast |
| Decent Wood | 2.25 / 10 | 0.8 / 10 | 1 / 20 | Medium |
| Great Wood | NA | 1.5 / 10 | 1 / 10 | Slow |
| Excellent Wood | NA | NA | 1.5 / 10 | Very slow |
Location-specific example
These figures are a worked example measured in a capital city, non-loot zone, with no Crafting District. Placement bonuses — a loot zone or a [Crafting District](/wiki/crafting-guides/destroying-workstations) — raise your real yields above these numbers.