Constructions are objects you place in the world — the cooking and smelting workstations, a Carpentry Table, a Brewery, a tent, decorations and siege gear. Press J to open your constructions list from anywhere. You can have only one of each placed at a time.
The full list
- [Campfire](/wiki/crafting-guides/campfire) — cook simple foods.
- [Bloomery](/wiki/crafting-guides/bloomery) — simple smelting.
- [Furnace](/wiki/crafting-guides/furnace) — intermediate smelting.
- [Metallurgic Furnace](/wiki/crafting-guides/metallurgic-furnace) — advanced smelting.
- [Fish Trap](/wiki/crafting-guides/fishtrap) — catch fish passively.
- [Carpentry Table](/wiki/crafting-guides/finishing-wood) — finish wood.
- [Brewery](/wiki/crafting-guides/brewery) — brew alcohol.
- [Distillation Apparatus](/wiki/crafting-guides/distillation-apparatus) — distil moonshine.
- Tent — a mobile, single-use teleport or respawn point.
- Siege Equipment — catapults, mantlets and the like.
- Barricade and Transport Wagon.
- Decorations — chairs, tables, holiday décor; these never despawn, but enemies can destroy them.
Despawn & destruction
- Left alone, most constructions despawn after 72 hours — but some last longer (the Bloomery and Metallurgic Furnace last 5 days; check each station's guide).
- On despawn, their contents are sent to the "My Offers" tab of The Market.
- At a guild province, the guild leader can destroy a construction — usually to rebuild the castle in Freebuild. Materials inside are then permanently lost, so province owners should warn players to move their stations first.
Loot zones
A station placed in a loot-enabled area can be emptied by enemy nation players (your own nation never can) — the [Fish Trap](/wiki/crafting-guides/fishtrap) is the one exception, never lootable even in a loot zone. See Crafting Districts for placement speed bonuses and the full safety rules.