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HOLYGRAIL

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Melee

Weapon Types

One-handers and shields, two-handers, spears, daggers and ranged arms — what each class trades in reach, speed, damage type and whether it frees a hand for a shield.

Melee weapons differ along four axes: reach, speed, **damage type**, and whether they leave a hand free for a shield. There's no single best weapon — there's a best weapon for the target and the role.

One-handed weapons & shield

A one-handed sword, axe or mace paired with a shield is the balanced, durable choice and the backbone of the line. You give up reach and raw damage for the best defence in the game — and the ability to bash. Pick the head to match the target: sword for cuts, mace for armour.

Two-handed weapons

Greatswords, great axes and mauls trade the shield for reach, power and cleave — most two-handers can hit multiple targets in one swing (the *Reaper* ability extends this), which is brutal against a clustered enemy. They demand more stamina and good spacing, since you have no shield to hide behind.

Cleave is the exception-proves-the-rule case: spears and guisarmes don't cleave, because they're thrusting weapons, not sweeping ones.

Spears & polearms

Spears have the longest reach and a piercing thrust, letting you strike from the second rank of a line and keep [cavalry](/wiki/combat-guides/mounted-combat) at bay. They don't cleave and are weaker in a swirling close-quarters scrap, but in formation they're invaluable.

Daggers & knives

Daggers are fast, light and DEX-based, and their strong attacks cause a bleed once you've taken the *Marksman* ability (2.5/s for 15s). Short reach makes them a duelist's and flanker's tool — get to the back for backstab damage and let the bleed do the rest.

Ranged arms

Bows and throwing weapons fight before the lines meet — covered in Archery and Throwing Weapons. Many melee fighters carry a thrown weapon or a bow as a sidearm to answer a target they can't reach.

Weapons are made and upgraded by the crafting trades — see the Crafting Guides. A higher-quality weapon of the right damage type beats a fancier one of the wrong type.

Unlocking weapons in Character Development

Weapons have their own branch of the Character Development screen (press `'`), the mirror of the Armours tree: you climb weapon tiers and master individual weapon classes by using them in combat. As with armour, you don't have to max the lower masteries to climb higher.

The Weapons tab of the Character Development tree, branching tiers into the individual weapon classes
The Weapons branch of Character Development — tiers climb, then split into masteries for each weapon class. Hover a node in-game to see exactly what it unlocks.