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HOLYGRAIL

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Melee

Weapon Lengths

Every weapon's reach in in-game "units", from the 2.9-unit dagger to the 13-unit two-handed lance — who lands first, and why higher-tier weapons of a style run longer.

Reach is the quiet half of every melee exchange — the weapon with more of it threatens and lands first, and forces the shorter weapon to risk a step in to do anything at all. Gloria Victis measures reach in in-game "units", and the spread is wide: the longest two-hander out-reaches a dagger by more than four to one.

Most weapon styles cover a range of lengths rather than a single figure, because higher [tiers](/wiki/crafting-guides) of the same weapon run longer. A larger number always means a longer weapon.

Reach by weapon

Arranged short to long. Where a weapon shows a range, the lower figure is its earliest tier and the higher its longest.

WeaponLength (units)
Dagger2.9
One-handed mace4.2
One-handed axe4.2 – 4.6
One-handed sword5.3 – 6.4
Two-handed sword6.0 – 7.6
Two-handed hammer7.1 – 7.5
Glaive7.8 – 8.2
Two-handed axe8.2
Guisarme8.3 – 8.9
Bardiche8.9
One-handed spear9.5
Lordly Haven Halberd11.0
Two-handed spear10.3 – 11
Hordun Spear11.0
Two-handed lance13

Two rows are specific named weapons rather than whole styles — the Lordly Haven Halberd and the Hordun Spear — and both sit at the long end of their class.

What reach buys you

  • Length controls spacing. The longer weapon sets the distance; the shorter one has to close through the danger zone to land at all. See Dueling & Footwork.
  • Reach trades against speed and the side cut. The longest arms — the spears and the lance — swing slowly and barely cut to the left and right (×0.5); they live on the thrust. See Two-Handed Weapons.
  • Short means fast. The dagger is barely 2.9 units, but it's the quickest weapon in the game — its game is to get inside a long weapon's guard, not to out-range it. See One-Handed Weapons.
  • The polearm wall. A rank of long spears and halberds can strike — and brace charging cavalry — before the enemy ever reaches them, which is what makes the shieldwall hold.