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HOLYGRAIL

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Currencies & Reputation

Points: Contribution, Nation & Mentor

The three point currencies that aren't gold — Contribution Points for gear, Nation Points for leveling your guild, and Mentor Points that quietly improve your luck.

Three different "points" run alongside crowns, and they do completely different jobs. Don't confuse them.

Contribution Points (CP)

  • Earned from PvE world events, the Valley of Death Tournament, and daily challenges; not wiped between seasons. Check them in your inventory (I) or on F2 → My Profile.
  • Spent at the [Glory Vendors and Glory Quartermaster](/wiki/economy-guides/glory) — with some items gated behind a Glory Level.
  • Sample earn rates: Catacombs 650, Sea Wraiths 390, Valley of Death 300, Deadly Harvest 300/200, the smaller events 80–200, and daily challenges 100 each up to a 400/day cap.
  • Most CP-bought items resell for gold on the Market.

Daily challenges (press H): pick 3 per day from a rotating list. They can be repeated forever but get harder, and stop paying Contribution Points after the 12th completion — which is what the 400/day cap reflects.

Nation Points (NP)

Nation Points level your guild. They're account-bound, earned on every PvP kill in proportion to your damage, and donated at a Nation Commander (capital) or Castle Keeper (guild province), where they convert to Guild Points (guild XP).

  • A full solo kill = 750 NP; doing >25% of the damage to a kill adds +250.
  • You lose up to 500 NP per death (PvP or PvE, including falls and drowning), never below zero.
  • NP banks unsecured until you die — on death you lose 500 unsecured and the rest becomes secured (persistent, never lost, capped at 20,000).
  • Holding 1,001 unsecured NP grants the Fighter Buff: −5s respawn time.
  • Diminishing returns apply to killing the same player; killing underdog-nation players and brand-new Greenleaf players yields less or nothing.

NP is the bridge between the open-world war and your guild's level — turning them in is how a warband funds its castle.

Mentor Points

Mentor Points reward teaching. When a Greenleaf or Goldleaf newbie in your party levels up, every nearby party member gains +1 — and Mentor Points quietly improve your chance-based outcomes across the game.

  • They raise the odds of equipment [reinforcement](/wiki/crafting-guides/reinforcing) success, crafting success, learning recipes on [disassembly](/wiki/crafting-guides/disassembly), gathering, dig-pit loot, and PvE/chest loot.
  • Returns diminish — about 1,500 is the practical soft cap — but there's no hard limit.
  • High-Mentor players are sought out for reinforcing other people's gear, since their odds are best.