Knowing how to move — and how to skip the long ride — is half of staying alive and getting to the fight on time.
Movement & stamina
| Action | Stamina |
|---|---|
| Idle (standing still) | Regenerates fastest |
| Walk (Caps Lock) / Jog (W) | Regenerates |
| Sprint (Shift + W) | Drains |
| Move backward (S) | Slower than jog; can't sprint backward |
Strafing (W + A/D) is slower than running with W and turning the mouse — it matters when you're chasing or being chased. In a duel, the way you win the stamina war is to stop attacking, block, and stand or walk to recover.
Fast travel
The Logistician NPC (covered white-wagon icon, near the gate in every capital, castle and fort) teleports you for a small gold fee. Its reach is your native territory — up to two links from the capital — and you can't fast-travel outside it, no matter how much map your nation holds.
- You can't fast-travel to a frontline location under siege (a burning flag) — ride or run instead.
- You can't fast-travel to a location whose link to the capital is cut, or to a flag that isn't on the link system at all.
- Grey flags in the map's centre carry a 45-minute teleport cooldown.
- Tents are the other way to skip travel — respawn at one, or click its map icon to teleport.
Commands worth knowing
Chat — all names are case-sensitive:
- /n nation · /g guild · /a alliance · /p party
- /s local say · /w Name whisper · /r reply
- /h help chat
Utility
- /u or /unstuck — unstuck to the nearest friendly location (works near a sieged flag)
- /capital — unstuck to your capital
- /home, /home1, /home2 — teleport to your guild castle(s)
- /invite Name, /request Name — party up
- /t Name — trade · /ff — toggle friendly fire
- /votespy Name — start a nation vote against a disruptive player · /relog — back to character select