Skip to content

HOLYGRAIL

Mustering the host…0%
Trade & Logistics

Player Stalls & Depots

Your shopfront and your vault — the AFK player stall (the only way to sell horses), the safe account-wide depot, the guild storehouse, and the decay that follows your goods everywhere.

Beyond the Market, two systems hold your goods: the player stall you run as a shop, and the depot that keeps things safe.

Player stalls (your AFK shop)

Press F3 to turn your character into a covered-table shop. You can't move, fight or craft while stalling, but you can sell (and buy) around the clock with no fees.

  • Stalls start with 4 slots, expandable to 12 (150 Ambers or 5 gold per slot). Each slot holds a stack of materials/consumables or a single piece of gear.
  • A stall can also hold up to 6 horses — and horses can only be sold through stalls, never the Market.
  • Stalls can list durability-damaged items any day (unlike the Market). They support buy orders and sell orders, and you can set a price of 0 to give things away.
  • Risk: a stall in a loot zone can be looted if you're killed, and it vanishes after taking its first damage. Closing a stall erases all its contents and settings — set it up deliberately.
  • Browse someone else's: aim at them → EView Stall (buy-order items show a yellow up-arrow).

The depot (safe storage)

  • Safe, account-wide storage for gear, materials and money — accessed in the capital, major link cities, and guild provinces, with the same contents everywhere (it even survives a nation change).
  • Unlock up to 6 bag slots of 32 each = 192 storage slots, using crowns or Contribution Points.
  • It can't be looted, and deleting characters doesn't delete depot items.
  • Decay still applies — perishables keep counting down even in storage.

Guild storehouses

At guild provinces, storehouses near farms, mines and lumbermills auto-produce resources. Anyone of Member rank or higher can gather from them — but kill the NPC workers and production slows sharply, the rate halves after Nightlock, and enemies can raid the chest inside.

When a personal crafting station (campfire, bloomery, furnace) expires or is destroyed, its contents aren't lost — they're sent to your Finished Offers tab on the Market. And remember: [decay](/wiki/crafting-guides/food-quality) runs everywhere — inventory, depot, stall and Market, online or off.