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HOLYGRAIL

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Realms & Politics

Heraldry

The arms you carry into battle — the personal and guild heraldry editors, the 5-layer / 154-colour system, where your crest shows up, and how symbols are bought, traded and owned.

Heraldry is how a fighter and a guild are recognised on the field. It's not just decoration — at a glance it tells friend from foe and marks which guild holds a province.

The two editors

  • Personal heraldry — open your inventory (I) and click the large shield-shaped area.
  • Guild heraldry — edited by the guild leader from the guild panel (G → Heraldry); afterwards any member can display the guild arms from an inventory option.

Your heraldry shows up on shields, siege equipment, captured nation territories, and on the map at your guild's provinces — so a well-made crest is genuinely seen across the war.

Designing a crest

  • Build from 5 image layers over a background colour; each element can be layered, sized, coloured, rotated, moved and repeated.
  • There are 154 heraldry colours, and each symbol has 1–4 colourable areas.
  • Layers render top-of-list behind lower items; use the sliders to position (you can run a shape partly off the shield), the [+]/[−] to size, and the arrow to rotate — there's no mirror-flip.
  • Clamped shapes hold their count as they grow; repeating shapes tile. The Reset button reverts to how the crest looked when you opened the editor.

Buying & owning symbols

A basic set of symbols is free. Additional symbols come from the [Supporter Shop](/wiki/economy-guides/supporter-shop), can be bought with Ambers directly in the editor, or drop (randomised) from Drowned Maidens Chests — and symbols can be bought and sold on [the Market](/wiki/economy-guides/the-market).

Non-basic symbols must be owned on the leader's account to fly on the guild crest. If guild leadership changes hands and the new leader doesn't own a symbol in the arms, they'll need to acquire it to keep using it. All heraldry must follow the Code of Conduct — no offensive or sexual imagery.