This is the item side of weapons — tiers, classes and named arms. For how to actually *fight* with each — directional damage, reach, technique — see the Combat wiki's Weapon Types and the per-weapon guides.
Tier & quality vs. weapon type
A weapon's type fixes its directional-attack behaviour — that never changes. Tier and quality only change the base damage (and durability): a tier-5 axe out-damages a tier-4 axe of the same type, and a +5 version out-damages a +0, but both swing the same way. Weapons climb the same tier track as armour and are mastered per weapon type.
The classes
Bows (ranged, piercing) — best with light armour and Dexterity:
- Simple — moderate fire rate, 15% armour penetration
- Reflex — high fire rate, 10% penetration
- Long — low fire rate, 22% penetration
One-handed (pair with a shield)
- Axe
- Dagger
- Mace / Pick
- Spear
- Sword
Two-handed (reach & power, no shield)
- Axe
- Bardiche
- Guisarme
- Glaive
- Halberd
- Hammer
- Lance
- Spear
- Sword
Damage type follows the weapon: slashing from swords, axes, daggers, halberds and bardiches; bludgeoning from hammers and picks; piercing from spears, daggers, bows and guisarmes. Match the type to the armour you're facing.
Notable named weapons
| Weapon | Tier | Hands | Base damage |
|---|---|---|---|
| Knight's Mace | 4 | One-handed | 102 (≈114 at +5) |
| Knight's War Sword | 4 | Two-handed | 141 (≈162 at +5) |
| Hordun Spear | 5 | Two-handed | The longest weapon in the game |
| Lordly Haven Halberd | 5 | Two-handed | The longest cleaving weapon |
Weapons come from crafting (recipes by tier — see the Crafting wiki), with unique drops scattered about. The two temple weapons above are exclusive to their [Holy Temples](/wiki/world-guides/world-atlas#the-holy-temples) — the Hordun Spear from Hordun Temple, the Lordly Haven Halberd from Lordly Haven.