All recipes
Tailoring and LeatherworkingMidlander - Mercenary (Level 29-42)
Mercenary's Cap
Level range
Lv 29–42
Workshop
Tailor's Workshop (Light Armour)
XP / craft (peak)
145.6
Yield / craft
—
Recipe from
Sold - Midlander Tailor (Castle Audunstede)
Ingredients
- Toolstool
- 2×Leather Thong
- 10×Flax Canvas
- 1×Flax Twine
- 1×Tanned Leather
- 2×Beeswax
Slots with “or” are alternatives — use any one. Tools are required but not consumed.
Dependency tree
Each craftable ingredient expands into its own recipe. Quantities assume one output per craft — the calculator handles yields.
- Expandable = sub-craft
- Base material
- Tool (not consumed)
- Cycle (stops)
- ×1Mercenary's CapTailoring and LeatherworkingLv 29–42 · Tailor's Workshop (Light Armour)
- Toolstool · not consumed
×2Leather ThongTailoring and LeatherworkingLv 0–1
×2Thick Hardened LeatherTailoring and LeatherworkingLv 14–27
×2Thick Tanned LeatherTailoring and LeatherworkingLv 5–18
×2Thick Shaved HideTailoring and LeatherworkingLv 2–15
×6Slaked LimeTailoring and LeatherworkingLv 0–7
×30QuicklimeMining and MetallurgyLv 0–7
- ×30Calcareous Rockbase material
- ×90Coalor Charcoal / Wood Billets
- ×6Bucket of Waterbase material
- ×2Bucket of Waterbase material
×2Fleshed Bear HideTailoring and LeatherworkingLv 0–11
- Knifetool · not consumed
- ×2Raw Bear Hidebase material
or Fleshed Cattle Hide / Fleshed Boar Hide
×2TanninTailoring and LeatherworkingLv 0–7
- ×2Bucket of Waterbase material
×2CharcoalForestry and FarmingLv 0–11
- ×2Woodbase material
or Wood Billets
- ×6Barkbase material
- ×16Suetbase material
- ×4Bucket of Waterbase material
- ×6Barkbase material
×26Wood BilletsForestry and FarmingLv 0–1
- ×26Logbase material
- Axetool · not consumed
or Boiled Leather / Thick Boiled Leather / Hardened Leather / Thick Glued Leather / Tanned Leather / Thin Tanned Leather / Glued Leather / Thick Tanned Leather
- ×2Beeswaxbase material
×10Flax CanvasTailoring and LeatherworkingLv 0–7
×100Flax ThreadsForestry and FarmingLv 0–11
- ×100Flax Fibresbase material
or Fabric Scraps
×1Flax TwineForestry and FarmingLv 0–11
- ×1Flax Fibresbase material
×1Tanned LeatherTailoring and LeatherworkingLv 2–15
×1Shaved HideTailoring and LeatherworkingLv 0–11
×1Fleshed Cattle HideTailoring and LeatherworkingLv 0–11
- Knifetool · not consumed
- ×1Raw Cattle Hidebase material
or Flesh Wolf Hide / Flesh Boar Hide
×2Slaked LimeTailoring and LeatherworkingLv 0–7
×10QuicklimeMining and MetallurgyLv 0–7
- ×10Calcareous Rockbase material
- ×30Coalor Charcoal / Wood Billets
- ×2Bucket of Waterbase material
- ×1Bucket of Waterbase material
×1TanninTailoring and LeatherworkingLv 0–7
- ×1Bucket of Waterbase material
×1CharcoalForestry and FarmingLv 0–11
- ×1Woodbase material
or Wood Billets
- ×3Barkbase material
- ×2Beeswaxbase material