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Tailoring and LeatherworkingIsmir - Shieldman's

Shieldman's Gloves

Level range

Lv 20–33

Workshop

Tailor's Workshop (Light Armour)

XP / craft (peak)

120.4

Yield / craft

Recipe from

Sold

Ingredients

Slots with “or” are alternatives — use any one. Tools are required but not consumed.

Dependency tree

Each craftable ingredient expands into its own recipe. Quantities assume one output per craft — the calculator handles yields.

  • Expandable = sub-craft
  • Base material
  • Tool (not consumed)
  • Cycle (stops)
  • ×1Shieldman's GlovesTailoring and LeatherworkingLv 20–33 · Tailor's Workshop (Light Armour)
    • Toolstool · not consumed
    • ×2Tanned LeatherTailoring and LeatherworkingLv 2–15
      • ×2Shaved HideTailoring and LeatherworkingLv 0–11
        • ×2Fleshed Cattle HideTailoring and LeatherworkingLv 0–11
          • Knifetool · not consumed
          • ×2Raw Cattle Hidebase material

          or Flesh Wolf Hide / Flesh Boar Hide

        • ×4Slaked LimeTailoring and LeatherworkingLv 0–7
          • ×20QuicklimeMining and MetallurgyLv 0–7
            • ×20Calcareous Rockbase material
            • ×60Coalor Charcoal / Wood Billets
          • ×4Bucket of Waterbase material
        • ×2Bucket of Waterbase material
      • ×2TanninTailoring and LeatherworkingLv 0–7
        • ×2Bucket of Waterbase material
        • ×2CharcoalForestry and FarmingLv 0–11
          • ×2Woodbase material

          or Wood Billets

        • ×6Barkbase material
    • ×1Flax TwineForestry and FarmingLv 0–11
      • ×1Flax Fibresbase material
    • ×4Flax CanvasTailoring and LeatherworkingLv 0–7
      • ×40Flax ThreadsForestry and FarmingLv 0–11
        • ×40Flax Fibresbase material

        or Fabric Scraps

    • ×1Beeswaxbase material