All recipes
WeaponforgingWeapon 1h (One-Handed)
Club
Level range
Lv 0–7
Workshop
Blacksmith's / Weaponsmith's
XP / craft (peak)
Not documented
Yield / craft
—
Recipe from
Sold
Ingredients
- 1×AshorElmorOakorPineorYew Handle
- 1×Leather Strap
Slots with “or” are alternatives — use any one. Tools are required but not consumed.
Dependency tree
Each craftable ingredient expands into its own recipe. Quantities assume one output per craft — the calculator handles yields.
- Expandable = sub-craft
- Base material
- Tool (not consumed)
- Cycle (stops)
- ×1ClubWeaponforgingLv 0–7 · Blacksmith's / Weaponsmith's
- ×1Ashor Elm / Oak / Pine / Yew Handle
×1Leather StrapTailoring and LeatherworkingLv 0–1
×1Thick Hardened LeatherTailoring and LeatherworkingLv 14–27
×1Thick Tanned LeatherTailoring and LeatherworkingLv 5–18
×1Thick Shaved HideTailoring and LeatherworkingLv 2–15
×3Slaked LimeTailoring and LeatherworkingLv 0–7
×15QuicklimeMining and MetallurgyLv 0–7
- ×15Calcareous Rockbase material
- ×45Coalor Charcoal / Wood Billets
- ×3Bucket of Waterbase material
- ×1Bucket of Waterbase material
×1Fleshed Bear HideTailoring and LeatherworkingLv 0–11
- Knifetool · not consumed
- ×1Raw Bear Hidebase material
or Fleshed Cattle Hide / Fleshed Boar Hide
×1TanninTailoring and LeatherworkingLv 0–7
- ×1Bucket of Waterbase material
×1CharcoalForestry and FarmingLv 0–11
- ×1Woodbase material
or Wood Billets
- ×3Barkbase material
- ×8Suetbase material
- ×2Bucket of Waterbase material
- ×3Barkbase material
×13Wood BilletsForestry and FarmingLv 0–1
- ×13Logbase material
- Axetool · not consumed
or Boiled Leather / Thick Boiled Leather / Hardened Leather / Thick Glued Leather / Tanned Leather / Thin Tanned Leather / Glued Leather / Thick Tanned Leather
- ×1Beeswaxbase material